+Transitions- Straight cut, Cut, Wipe, Fade.
>Cut- a splicing of two shots together.
>Fade in/out- gradually darkening/lightening the shot to/from black.
>Dissolve- briefly superimposes one shot into another.
>Wipe- a boundary line moves across the scene from one direction to another (both images are briefly on
screen together)
+Sound- non diegetic (music and soundtracks), sound effects (consider how sounds are enhanced)
+Movement in time.
+Movement in narrative.
+Continuity and place.
+ Bordwell and Thompson's 'dimensions of editing':
>Graphic- making sure that everything in the scene is graphically matched. So keeping all of the props in the
shot in the same place all of the time that this setting is used. This prevents some audience confusion.
>Rhythmic- if there is music in the background, make sure that it keeps in time between scenes, with an
uneven beat, the narrative will have an uneven effect.
>Spatial- being in the same place, not saying that an hour later the character is on the other side of the world.
and not all of a sudden becoming dark outside.
>Temporal- These include flash backs and flash forwards, they need to be clearly distinctive from the rest of
the shots and scenes. For example, in Run Lola Run, unreal flashbacks and flash forwards are
in a red screen colour, this makes them obvious that they are not at the same time as the other scenes.
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